I honestly can’t tell the difference between running it in Windows or Mac (other Mac developers take note!). Note: Diablo III requires always-on internet connection to play.
Smash a barrel for example, and pieces of it scatter across the landscape, even creating a gust of wind that shakes nearby cobwebs. The visual effects are spectacular, and there’s a lot of detail in the animation. The gameplay is very simplistic: click to move, click to attack, click to collect stuff, with skills mapped to the number keys. There’s also the inclusion of a “Real Money Auction House” whereby you can buy or sell in-game items (using real money), which seems a little cynical on Blizzard’s part, but it’s completely unintrusive at least. For example, the sword a Wizard carries will determine the damage dealt by a magic missile spell. One odd quirk of the game is that every class uses weapons to determine skill power. It does encourage you to experiment with different skills though, and the skills themselves seem to have a great deal of variety (especially between the different classes). Instead, these get unlocked automatically as you level up.
One of the most anticipated titles of 2012, Diablo 3 makes some controversial changes to the mechanics of its smash and loot clickfest.There’s no skill tree to speak of, and no points to assign.